Sunday, October 24, 2010

The Design Process: Cover-XVII & p1-16

For some reason, the weekend always go by really fast for me. By the time Sunday rolls out, I realize I have a ton of things to do-- homework being only part of it. Yes, this amazingly late, but you know-- I ordered this book from Amazon, and then whoever shipped it virtually told me "so sorry, we forgot to take it off amazon and you'll be refunded". So, now that I have this book. E AE

This will cover the introductory and then p1-16.

The Design Process, by Karl Aspelund (his last name is a killer for me to spell).

As all introductions go, I still haven't been quite 'hooked' yet. I feel sparks of interest when Aspelund writes about the 'process of design', but it's not new and quite... inspirational as when Jimmy let us watch Elizabeth Gilbert. This process is something, as artists, we all should already be fairly familiar with. Inspiration. What are we without it? In fact, if you have no inspiration, why are you doing art? Then again, I'd find that all careers would have something like this as well. Can you make a new medicine without being inspired off something else?

Identification & Conceptualization. Restrictions and testing your boundaries. Forming ideas for project and trying to visualize it. OUO

Exploration/Refinement. Explore how to do your project further.

Definition/Modeling. Finalizing and making sure this is the way to go, no changing your minds after!

Communication. Again, this is something we should be hearing over and over by our instructors. If you can't communicate, you're doomed. This is why there's a speech class requirement in college. I myself find it hard to stand in front of a group of people, but when I'm up there-- it's usually the pre-jitters that kill you the most. And stuttering, haha-- and the mindblanks. But, it depends on how ready you are before then. I've been nervous before-- hell, I couldn't even remember "thanks so much for taking your time to meet me" in a classroom faux-job interview. You can tell how that went-- I find myself judging other people better than being judged. E UE

Production. You have to make your project now-- complications may occur, but this is where you fix it before putting it out for public eyes.

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